World Engine Chronicles: Episode 2

he Sky darkens with BloodFrom whence the vessels of the world Rupture The World Will Unite Until Torn Asunder Only then may he rise again And Witness Mankind’s Sins And only then will he sing the song Which will bring the end.” -The Chronicle of Prophet Gyrinan

Overview
In one moment, the skies ripped open and magic had returned to the World. The World Engine, which the Frailed One had overcharged, vanished from its cradle in Cortesia, leaving nothing but a small smoldering crater.

15 years have passed since the Battle of Cortesia. The Godking Herehkesh, has vanished. As have Otho and Sylvia Dotel, the last of the apprentices of Bystal.

Magic, has returned to the World. At first, the people were terrified of this new power. But relatively quickly have they come to accept this new gift. Schools have opened to study this newfound power while some others have condemned it.  

Unique Races: Northern Clan (Dwarf) Southern Clan (Half-Orc)
The Northern Clans are Comprised of the Wavebreakers and the Moonhowlers, these clans are focused on tradition and are more open to the usage of magic then the other clans.

The Southern Clans are Comprised of the Skymouth and Steelstone Clans. These clans prize strength above all else and more primitive fighters such as Barbarians hail from these clans.

The North has united, and has become a powerful state under the rule of High Warlord Bjorn Nightslayer. This unprecedented event has caused fear in the Northern parts of the Jointed Provinces of a massive invasion to once again retake the Dourlands. Despite this however, the North has remained relatively peaceful and has even established formal Diplomatic ties with both Grastrum and the Jointed Provinces.

Unique Class: Druid
With the return of magic, the People of Balidoun have turned to ancient scriptures and teachings of their great ancestors. Halvor Houndmaster once taught the people to embrace their primitive nature. With such ancient magic, some of the people have done so to a literal sense. The Moonhowlers have embraced this magic as have members of the Wavebreakers.

Unique Race: All
The Midderlands are a melting pot of all cultures. Exiles from the North may illegally travel seeking a new home, often getting into dirty buisness like the Cora'Tai or Banditry. Agralish refugees travel to escape the wars in their lands. And Grastrum has had an open trade policy with the Provinces allowing citizens of either kingdom to travel as they desire.

The Jointed Provinces are in a period of mourning after the unexpected death of King Aester, whose younger brother has just ascended the throne as King Erdon II leading to a time of uncertainty in the realm. The nobility predict that the Kingdom would fall if not for a powerful Grand Council standing at the King's side, fearing that he will be gullible to influence from the Council and perhaps other outside parties.

Usage of Magic is also held in disdain in the Midderlands. The faithful are under the impression that it's not meant for Humans and was released for terrible reasons.

Unique Class: Monk
Those most devoted to the Exemplari Faith spend a lifetime of studying the teachings of Kyrmos, his sons, their apprentices and their apprentices. Each story is a lesson to learn. The art of war comes from the teachings of Paetor the Blade, and the monks of the Exemplari faith practice all forms of Martial Combat taught by Paetor each day.

Unique Race: Gnome/Halfling
The Hydra Isles sit in the middle of a Cold War between the two factions. King LaCroix and King Frachet. Both players in the war must fend off each others aggression while fighting back rebels which threaten their domains. Additionally, a group of investors have built a School of Magic in the previously uninhabited Northern Isles, to study and research magic.

Unique Class: Wizard

Students from the Grastrum Academy of Spellcraft are formally trained in the arcane arts more so then any of the other nations. Additionally Students of the school receive formal education in history and politics.

Unique Race: Nobility (Elf) Peasantry (Tiefling)
Since the fall of the Godking at the Battle of Cortesia, the Agralish Empire has all but collapsed. Now the desert nation has been reduced to a bitter collection of states split between the four remaining Fangs of the Godking. Each of these fangs have begun individual campaigns claiming parts of Agralan.

With Tyandah undefended, but unclaimed High-Exarch Soloman VIII has been named the de facto leader in the interim. A number of the Janissaries, the former personal vanguard of the Godking have also stood at his side to protect the city against the warring Sultans. However without a full army, Tyandah is vulnerable.

Character Creation
All characters are considered Human, but use the rulesets and abilities for the races in the D&D 5e book

You should try and answer the following questions when creating your character:

Why is he here? What is your character's backstory? Are they a veteran from the war with the Godking or did they stay out of it?

Who are some important characters related to your character?

What are your characters ambitions? And their goals?

Unavailable
Dragonborn and Half-Elf will not be playable in this campaign.

Homebrew races and classes are also not permitted.